Battletech heavy metal which mechs5/28/2023 OSX: /Users/user_name/MyGames/BattleTech/mods.LIN: /home/user_name/MyGames/BattleTech/mods.WIN: C:\Users\user_name\MyDocuments\MyGames\BattleTech\mods.Save games that include active mods become unavailable if those mods are uninstalled or disabled.įor more information, see the Readme document located within the Battletech files on your computer at the following locations: Support for most existing mods with minimal changes to their existing data format.Our version will integrate the mod loading process into BATTLETECH, allowing modders to focus more on mod generation rather than mod loading. The current approach effectively requires a mod for mod support to be enabled.We have included documentation on where to find mods, how to add/delete mods, and links to the BATTLETECH modding community.Formalized mod installation location and process. We’ve also added new mod management UI to the main menu to streamline mod use. Mod locations are now external to the game, making them more portable and less prone to Steam interference and breakage. Official Mod Support - With this release of BATTLETECH, we are introducing official mod support to the game and now support the ModTek format that the modding community is currently using. Its Optimized Capacitor Feeds increase the damage of all equipped Energy weapons. WARHAMMER (70 Tons) - known for dealing devastating particle cannon strikes, it exists to destroy other 'Mechs quickly and efficiently.Its Lance Command Module decreases the damage taken by it and its allies and gives a boost to Called Shots. MARAUDER (75 Tons) - perhaps the most iconic 'Mech in BattleTech, known for its ability to hang back and snipe from a distance.IMPORTANT: Additional note for players who mod various game files… Guess what? Modding is now officially supported! What does that mean (other than this repeated release note warning can finally go away)? See details in the “New Free Features
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